Build Up Speed determines the speed at which the attacking team
advances play in the first two thirds of the pitch. This not only changes
the emphasis on Forward, Lateral, or Negative play, but also alters the
urgency that teammates will have getting into forward positions.
Slow - The team is patient building play, often passing the ball around in
defence with players regularly passing backwards. Players are more
selective in their runs going forward, and put the emphasis on finding
good space over finding forward space.
Slow - The team is patient building play. often passing the ball around in
defence with players regularly passing backwards. Players are more
selective in their runs going forward. and put the emphasis on finding
good space over finding forward space.
Balanced - The team does not build play particularly fast or slow.
Fast - The team looks to get the ball from back to front as quickly as
possible. Players choose to position themselves in more advanced
positions on the pitch. Players make more forward runs.
Passing (Build Up Play)
Build Up Passing Distance determines the general passing distance, and
the style of support play from teammates in the first two thirds of the
pitch. This changes the emphasis on long or short passes both on and off
the ball.
Short - The team will try to build using short passes. Players closest to
the ball possessor will come to support.
Mixed - The team does not build using a particularly short or long passing
game.
Long - The team will look to play the longer ball, perhaps targeting a tall
striker or looking for the ball over the top. Players farther from the ball
possessor will attempt to find space. Close players will anticipate the
long ball and push up to look for the knock down or flick on.
Positioning (ALL)
Build Up Positioning determines the freedom that players have to make
runs. and support in positions that stray from their formation position in
the first two thirds of the pitch.
Organised - Players tend not to stray too far from their assigned positions
during the course of the match. The team maintains structure when
building play.
Free Form - Players have the freedom to make runs out of position. For
example, forwards can make more runs wide to collect the ball. fullbacks
can make more overlapping runs. wide players can cut in more. central
midfielders can make runs to the corner or overlap the strikers.
Passing (Chance Creation)
Affects the amount of risk the ball possessor takes when making passes
to create chances in the final third. This also affects the emphasis on
forward runs and support runs by teammates of the ball carrier.
Safe - To maintain possession. the team will rarely try a pass that may
risk losing the ball. choosing to wait for the 'ideal’ opportunity. Players
will ensure that the ball possessor has safe options when positioning
themselves. and will wait for a good opportunity to make a penetrating
run.
Normal - The team does not look to play particularly safe or risky.
Risky - The team will always try for the killer pass. Players look for every
opportunity to make runs into space and behind the defence. Teammates
won't be as concerned about ensuring safe options for the hall possessor.
Crossing (Chance Creation)
Affects the tendency and frequency for players to put crosses into the
box. This also affects the timing of when players make runs into the box.
and how many players will lookto get into the box to get on the end of a
cross.
Little - The team tries to avoid crossing the ball. Instead they will try to
play out of the crossing zone by passing back. or getting to the end line
looking to cut the ball back to a teammate for a shot.
Normal - The team will put crosses into the box when there is a good
opportunity.
Lots - The team try to get the ball into the box at every opportunity. The
ball possessor will try to cross the ball early. Teammates will make earlier runs into the box.
Shooting (Chance Creation)
Chance Creation Shooting affects the number of shots that the team will
take in the final third.
Little - The team will be patient, and only shoot if the opportunity is
extremely good, instead opting to keep possession. Long shots will be
rare.
Normal - The team will perform a variety of long shots and short shots
depending on the situation.
Lots - The team will shoot at every opportunity. Teammates will make the
extra effort to position themselves looking for shooting opportunities. for
example, staying just outside the box and looking for a layoff, or
positioning themselves for the cutback.
Pressure (Defence)
Defensive Pressure determines how high up the pitch the team will start
to pressure the opposition.
Deep - The team will drop back and allow the opposition time in their own
half in exchange for getting numbers behind the ball.
Medium - The team will start to defend in their opponent's half. but not
the full length of the pitch.
High - The team will apply full pressure in their opponent's half. Wide
midfielders and fullbacks will push high on the ball side to make it
difficult for the opposition to play out. This tactic is effective but leaves
lots of space open for the ball over the top behind the defence.
Aggression (Defence)
Defensive Aggression determines how hard the team will tackle and how
much pressure is applied to the ball possessor. But be careful. high
aggression can result in a higher number of fouls.
Contain - The team tries to contain the ball possessor. with players rarely
diving into tackles or trying to outnumber the ball carrier.
Press - The team dives into tackles hard. and will slide whenever
possible.
Double - The team will look to tackle fiercely and in numbers. sending an
extra player to the ball possessor as often as possible.
Team Width (Defence)
Defensive width affects how much the team will shift to the ball side
when defending.
Narrow - The team will defend compactly. Players will pinch in on the far
side to cover teammates and allow for ball side pressure. When the ball
is central the team will pack the middle of the pitch and allow more room
on the wings.
Normal - The team will not try to defend particularly narrow or wide.
Wide - The team will not pinch as much. Players on the far side will mark
opponents tightly, sacrificing cover in favor of making it difficult for the
opposition to pull them out of shape.
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