Coin Management – What exactly does this phrase mean? Well it is actually as simple and straight forward as it sounds, we are simply managing our coins in a way that ensures we use them in the most efficient manner. Simple right? Let's break it down a little further though to cover all bases.
Generating Coins At The Start
If you are reading these guides, you are clearly reading them with the hope of learning/improving on how to trade, however in order to do this we need an initial chunk of coins.
At the start of FIFA, returning players are granted a small amount of loyalty packs alongside access to the EA catalogue. The packs are straight forward: open packs, hope you get stupidly lucky, profit/cry. The EA catalogue adds a little more flair to the game and provides us with a couple of methods to make some fast coins!
Coin Boosts - This is the big one, the holy grail of catalogue items. We have a large selection of these to choose from (depending on your level) and each and every one of these can be used once. These boosts add between 200-1000 coins at the end of each game, and can last anywhere up to 15 matches. Ensure that you always have one of these active and then simply rinse your way through as many games as possible until you exhaust this pretty little gold mine!
99 Contract - This does exactly what it says on the tin, adds 99 contracts onto a player of your choosing. The great thing about this particular item is that you can trade it, and nearer the start of a FIFA cycle you are usually able to receive a few thousand coins for it as well, just what we need!
Kits, Balls and and other consumables - Any excess balance you have left over with your EA points can be spent on novelty items, like the ones mentioned above. We obviously have no need for these items, and listing them on the market isn't an option, so we will simply be buying as many as possible and quick selling them! This is not going to make us rich, but it will definitely increase our capital for trading a little down the line!
If you have access to most items in your catalogue, and are happy enough using a starting team / players you obtain from your free packs, then you should be pushing 50,000 coins already. 50,000 coins and you have done literally nothing except play the game in the way it was intended. This whole trading thing is pretty easy right?
Upgrading Your Team
So let's assume everything above went perfectly, you were able to unlock everything and you now have 50,000 coins. The obvious next step is to start spending coins on dream players for your team! Now there is nothing wrong with this approach, the goal of this game is to upgrade players to the ones you love and cherish, however this will not help you acquire a mass of coins in the future and as these players quickly start receiving new cards, you may very well decide it was a poor decision.
If we think back to the previous FIFA, "Cheap Beasts" only became this after they were discovered by someone else. This should be the initial goal, to create a gold team of cheap players who we are able to pick up for as close to discard as possible. There will be numerous fantastic guides on this sub allowing us to find such players, and I cannot recommend using these enough!
If we decide to go down the other route, picking up bigger names and the top players, we will be able to see a distinctive drop in value by the hour as more and more packs are opened, more of these premium players enter the market and hence prices plummet. Picking up any player near the start of a cycle almost guarantees a coin loss over a fairly short period of time. If you are happy using bronze players for longer you can once again maximize coin value and capitalize during the first market crash, however this is a game at the end of the day and we need to make sure we enjoy it while attempting to collect this virtual currency!
After a few weeks, the market will contain handfuls of discard value gold players (assuming these new daily/weekly challenges don't completely change everything), this is when we can experiment and try bunches of new players with practically 0 risk!
A final point to add, and we will pick up on this in the next section, is that we are going to want to complete squads. The initial cost here may scare some people off as you are effectively spending twice as many coins. Another chunk of people hate having to rotate teams as it stops you from getting a feel of how all the individual players play, their strengths and weaknesses. All we should be thinking about though is how this saves us coins and puts us in a better position down the line, the answer, fitness.
Consumables
I will keep this topic short as i plan to cover this in more depth within another guide.
Any consumable used, should cost you "0 coins" - Now in theory this is impossible, every card has a discard value or some sort of value on the transfer market. So what exactly do I mean here? I am a huge believer of just how effective the BPM (Bronze Pack Method) is and from this not only will you generate hundreds of useful players, but also hundreds of useful consumables. Anything that sells, we will obviously be selling, but the likes of contracts, which simply clog up your transfer list, are going to be of huge significance! Yes its boring, yes it drags on, yes it takes forever to apply them, but using these bronze contracts we acquire will save us a fortune compared to buying / not selling the gold ones.
Above we briefly touched on building a second team, the soul reason for this is fitness. Whether individual fitness cards or squad fitness, everyone of these cards have a value and hence everyone we acquire should be listed on the transfer market to generate additional coins. By simply rotating your teams (ensuring the other is on the bench and reserves), we will have no use for fitness cards and will be able to sit back and watch the coins saved pile up!
Healing, attribute, kits, badges - anything else that falls into this category! If they sell, we are selling, if not, then feel free to go crazy and use them as your heart desires!
Bankroll Management
Bankroll management is a term commonly used in poker, and simply refers to how you manage the available funds you have to play with. For example, if you have £100 on your account and decide to enter a tournament that costs £100, this is awful bankroll management. If you make some bad decisions, poor mistakes or simply have luck go against you, you have no funds left to recoup the losses and rebuild your bankroll. If you decide to enter a tournament that costs just £10 however, having a complete blowout still leaves you with 90% of your initial bankroll, allows you to learn from your mistakes and ultimately provides you with extra chances to get things right.
This logic applies directly to trading within FIFA. If you throw all of your coins into an investment that goes wrong, you are either left with nothing or a mistake you can learn from and a large chunk of your coins to play with. It is extremely easy to misread a market, buy when players are inflated or simply make a poor choice, we need to ensure we give ourselves space to recover if this happens.
Keeping the analogy on poker, no matter how strong your hand is, there will be very few occasions that you can be 100% positive you have the best hand. These are the situations where over-committing becomes common and easy to do.
You've done your research, invested in players at great prices and haven't committed all your coins. Suddenly hype kicks in, everybody starts talking about the investments you made and how they are incredible and totally the correct choice. Despite getting in early, you buy into the hype, you begin investing more into these players at inflated prices. Before you know it you are in a situation where if this investment doesn't pay off you are losing coins, you simply over committed with a hand that you couldn't be 100% about.
Do your own research, make your own decisions and stick to them, regardless of what others are doing or saying!
SBC
Not a lot to say here, so let's keep this short and sweet. If you cannot guarantee yourself a profit, don't do them. Yes we all enjoy risks, yes we all think that maybe the next pack will contain that dream player, but the reality is it just will not happen. Work out the value of the rewards, compare that to the total cost of completion and then decide, is this really worth it?
If you use solutions found on FUTBIN, be aware that certain players can quickly become inflated due to demand rising as multiple people use the same squad. Ask yourself if these players can be substituted with other/cheaper alternatives.